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Alexander Maximov
Alexander Maximov

Visual Foxpro 7 Portable-adds 1


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visual foxpro 7 portable-adds 1


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Persona 3 Portable and Persona 4 Golden have been reborn from their original versions with high-resolution graphics, allowing you to enjoy the game with vividly high-definition visuals and smooth controls.


Within the statement field, whitespace characters (blanks) were ignored outside a text literal. This allowed omitting spaces between tokens for brevity or including spaces within identifiers for clarity. For example, AVG OF X was a valid identifier, equivalent to AVGOFX, and 101010DO101I=1,101 was a valid statement, equivalent to10101 DO 101 I = 1, 101 because the zero in column 6 is treated as if it were a space (!), while 101010DO101I=1.101 was instead 10101 DO101I = 1.101, the assignment of 1.101 to a variable called DO101I. Note the slight visual difference between a comma and a period.


The presentation, for its part, at least does a decent job of sticking to the visual novel aesthetic. Most of the static images you guide your cursor over have a nice painterly look to them, while the character portraits in dialogue sequences appear pleasingly sharp. The 3D models of characters and enemies in Tartarus may have a derpy and somewhat chibi appearance, but this is somewhat forgivable given the age of hardware they were designed for. Luckily, these simple graphics mean that everything runs at a snappy, rock-solid 60FPS on Switch, which helps keep P3P feeling smooth throughout.


I thought the visual novel approach would bug me, but after continuously getting lost in the school when trying to do stuff in the FES version late last year, I welcome not having to manually navigate around town.


P4G was the actual definitive edition for P4 unlike P3P that had to make sacrifices to run on a PSP. Lot of people got turned off by the heavy visual novel format/Jpegs instead of actual overworld exploration that P4G and P5R has. Nevermind the cut content.


I think this is a decent way to play P3 which was the start of the modern Persona series. However, would it have killed them to add some sort of gallery feature that unlocked the anime scenes as you progress (like the one in P4G) and also some sort of visual novel style summary of The Answer from FES after you finish the game (again including the anime scenes)? Might make it feel a bit more complete. I'm no coder but such features appear in tons of games so I am guessing it's not too hard to do.


@JokerCK This is a review of persona 3 portable, which is definitely not the definitive version of persona 3, unlike P4G, which just objectively improved upon persona 4.. its easy to see how P3P, especially with the particularly lackluster remastered visuals, could score worse. idk..


@TotalHenshin they are objectively very different experiences. FES handles much more like the original P3, with significant added content, whereas P3P handles like a visual novel interpretation of P3, has P4 battle mechanics, and different significant added content


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